Procedural Loot Without Pain: seeded RNG, loot tables, and tests
Stop “random” loot bugs by using seeded RNG, explicit loot tables, and repeatable tests. Here’s a practical setup you can drop into an indie project.
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General game development, design, workflow and production.
Stop “random” loot bugs by using seeded RNG, explicit loot tables, and repeatable tests. Here’s a practical setup you can drop into an indie project.
A practical way to build multiplayer: pick who owns state, keep messages small, and design for latency from day one—without over-engineering.
Make combat easier to balance and debug by separating rules, effects, and presentation into small scripts you can test in isolation.
A practical pattern for building a fixed-step game loop you can unit test. Covers time, determinism, input capture, and replay.
A save system isn’t just files and JSON. This is a versioned, migration-friendly approach you can implement and test in days.