A Practical Asset Folder Taxonomy for Indie Projects
A small, repeatable folder taxonomy keeps Unity/Godot projects navigable as they grow—less hunting, fewer broken references, faster onboarding.
Category
Editors, utilities, asset pipelines and creator tools for games.
A small, repeatable folder taxonomy keeps Unity/Godot projects navigable as they grow—less hunting, fewer broken references, faster onboarding.
Set up lightweight CI for Unity: automated builds, basic smoke tests, and a clear “red means don’t ship” gate.
A practical way to structure Unity ScriptableObjects for tuning, balancing, and content workflows—plus common pitfalls and a simple validation pass.
A lightweight debug console pays for itself: tweak variables live, run console commands, and capture logs without rebuilding or attaching a debugger.
Stop chasing symptoms. Use a repeatable, low-effort profiling checklist to find the real bottleneck fast and fix it safely.
Three small workflow choices that will save you a week of fiddling: tag-driven animations, slice metadata, and an import preset that just works.